CHAPTER 8 - CONSTRUCTION OF A SOFTWARE PACKAGE SPECIFIC TO THE PROBLEMS ENCOUNTERED IN VALIDLY TESTING PRISON POPULATIONS IS BEGUN. STAFF BURN OUT, PROGRAM VALIDITY AND HIGH VOLUME PROCESSING ARE SPECIFICALLY TARGETED FOR SOLUTION BY SOFTWARE DESIGN. ADDRESSING THE PROBLEM OF INMATE CHEATING THROUGH SOFTWARE DESIGN: (continued) |
(1) A double randomization feature that would instantly select test questions totally randomly from a large database for presentation onto a computer screen. This feature would not only prevent inmates from ever being able to predict the order of the test questions. An electronically administered test would also assure that there would be no tests to steal. As the software system evolved, it was discovered that the more test questions placed into the data bank for a particular test, the more secure and unpredictable testing became for the inmate. Under no circumstance would the computer issue an inmate a passing score if he did not demonstrate that he had legitimately learned the program information given him to assimilate. Nor would a computer pay any attention to even the slickest silver-tongued inmate manipulator making a case that something about the test or the study material was unfair and his score should be raised. This kind of inmate harangue was a constant problem with humans who graded paper and pencil tests. Inmates would constantly be making a case that this question or that was easily misinterpreted and they should receive credit, or that all they needed was one more test question to pass and to let them slide. This kind of behavior constantly wore away at program managers nerves and was a major contributing factor in program managers dropping out of programs and applying for other duties. (2) Since the software generates, administers scores and data banks all tests electronically there are no hard copy tests for prisoners to steal or copy. Since paper is not used, the high paper costs associated with ongoing paper and pencil testing of large inmate programs was totally eliminated. This feature alone would save the cost expended to implement one of these programs within a relatively short time, and go on saving institutions money years afterward. Computer assistance assured that tests were scored immediately upon completion and resultant feedback flashed onto the computer screen immediately upon inmates completing these tests. This was a favorite feature of inmates in general who did not like any kind of delayed gratification. They wanted feedback as to their test results immediately. Giving them such via computer was the closest thing to a video game they would find in prison. Instantaneous feedback eliminated inmates constantly nagging program managers to look up scores they had previously been given but forgotten. The successful automation of these features knocked out 95% of inmate cheating, maintained program validity, high program volumes, a smooth flow of inmates through the lab and valid measurability of program objectives. Computerization also preserved the programs' utility, as an inmate management tool for administration. This means that instead of running around and getting in trouble with the guards, thousands of hours of previously unstructured inmate time was now taken up in studying for programs. In prison, the term "Idle hands are the devil's workshop takes on a poignant new meaning. |